Abstract
With
the widespread and increased use of digital and online tools to facilitate
learning, specifically language learning, there are mobile applications
suitable for all needs and levels of proficiency. As reviewed in this paper,
Improve English: Word Games developed by knudge.me is among the
top-rated apps that is oriented towards vocabulary building with an eye to the
reading and writing skills. This application is essentially based on scientific
algorithms and gamification, incorporating
micro-learning, spacing effect, and adaptive intelligence to satisfy the needs
of modern-day learners. This review paper offers a descriptive account of the
app, along with critical evaluation including its strong points and
limitations. The review concludes with several suggestions to improve the
educational quality of the app.
1.
Introduction
In
an era where technology has influenced almost all aspects of human life, it
would be hard to imagine that education is the one aspect that can remain
unaffected. Digital tools have a promising role in education, especially
language education (Motteram,2013). With the invention of new generations of
ubiquitous digital tools, namely laptops, tablets, smart phones, access to a
range of technologies has become possible in the blink of an eye and,
therefore, learning seems to no longer be limited to often insufficient class
time. Zhou, Yu, Liaoand Shi, (2017) note that “the increasing spread of mobile
technologies provides educators and developers with more opportunities for
creating a wider range of education tools” (p.266).Since electronic devices
seem to be omnipresent in all settings, a smart teacher will never deny the
value of dedicating some class time to these technologies.According to Jones
(2011), mobile-learning(often referred to as “m-learning”) is not a new
phenomenon but the incredible capabilities of new smart phones have raised
language educators’ interest dramatically. Among the plethora of iPhone and
Android mobile applications, there are ones that assist language learning.
With
the emergence of portable digital devices, playing games on such platforms has
also gained immense popularity. As Prensky (2007) notes, there are twelve
characteristics that make games engaging for a large number of people. Games
are a form of “fun” and play, which bring us enjoyment and intense involvement.
They also have rules and goals, which give us structure and motivation. What
seems to be another salient feature of games is that they have outcomes and
feedback, which, in turn, facilitate learning.
A
recent innovation in the field is Improve English: Word Games created by a
company under the name Knudge.me. This app is created based on scientific
algorithms and it assists users in improving English in an easy and interesting
way. Current courses incorporated in this app are designed to improve
vocabulary, English idioms, phrasal verbs, homonyms/homophones, and common
confusing English words, all of which play a vital role in language learning.
What is more, the inclusion of a range of games like Words Checker, Reader’s
Digest, Jelly Fizz, Sea Voyage, Mix and Match contribute to the improvement of
users’ reading skills,while other games such as Panda’s Trail, Fly High, Space
Pursuit, and Echo aim at improving users’ writing skills. These innovative
games are designed to further assist learning in a fun and interesting way. The
approach adopted by Improve English: Word Games supports research findings by
advocating the fact that short, intensive sessions lead to more effective
learning as opposed to long, overwhelming ones which put a heavy burden on
learners’ memory.
This
app is designed based on how the human brain works. Studies have suggested that
micro-learning, that is,short sessions of learning distributed over a lengthy
period, is more likely to result in learning, retention, and application of a
given item than a focused day-long session. Research findings also assert that
learning is more effective when studying is spread over multiple sessions
rather than one single session with the same amount of time. This phenomenon,
known as spacing effect, minimizes the chances of forgetting a word with the
help of repetitions at regular breaks. Moreover, the methods and the speed of
instruction in this app cater for users with different abilities and learning
styles and that is how this app guarantees quite satisfying academic
outcomes.
2.
Description
This
app can be installed on Android devices. There are different sign-in options to
choose from, such as using Gmail or Facebook accounts. The following is the
list of the different courses encompassed in the app (Figures 1):
A.
Vocabulary builder- Easy: This
section allows you access to a wordlist selected by experts. You will be
exposed to words used in a single sentence context and their definitions.
B.
Vocabulary builder-Intermediate:
This wordlist includes over 200 words with their definitions,
synonyms/antonyms, memory tips, and infographics which facilitate vocabulary
learning.
C.
Vocabulary builder-Advanced:
Definitions, example sentences, synonyms/antonyms in this wordlist will help
you to further increase your command of English vocabulary and prepare you for
high stakes exams like TOEFL and IELTS.
D.
English Idioms: Aiming to improve
performance in conversation, this course helps you learn around 250 idioms
common in everyday speech.
E.
Phrasal verbs: This course helps you
improve English by learning to comprehend and produce more than 200 phrasal
verbs.
F.
Common confusing words: This course
helps you avoid common mistakes by familiarizing you with more than 200
confusing words, homophones and homonyms.
Upon
selecting a course, you will enter the setting and in the notification
frequency you will be asked “how many bite-sized cards you want to receive per
day?” for which you can choose up to 12 cards (Figure 2). Afterwards, upon
clicking on START, this message will most probably pop up “We have unlocked
some cards to get you started”, in which case clicking on UNLOCKED CARDS is the
next step.
By
clicking on Home on the bar at the top of the screen, you can see the credits
and unread notifications. There is a short tour in the Unread Notifications
section which guides users through the app. Also, there is a timer that counts
down to the next card to be unlocked and at the bottom, there is a game
training section (Figure 3).
By
clicking on the second tab on the bar, you can access My Course through which
you can track your progress, have a personalized revision test which helps earn
more knowledge credits, and assess what has been learned so far. Each correct
response awards you 1 credit point. Another feature is that you can refer your
friends and earn 25 credits when they sign up. Furthermore, you can see the
success rate both Today’s and Overall. The settings can be adjusted at the
bottom of the page anytime. The third tab welcomes you to fun vocabulary games
for improving reading and writing skills (Figures 4 and 5).
Reading
Words
Checker: You have only 40 seconds to match the words with their meaning and
each wrong match costs you
1 second. In order to win the game,you have the learner has to match all the
words with their appropriate definitions. The goal of this game is to expand
your English vocabulary (Figure 6).
Reader’s
Digest: You have to read the passage as fast as possible and answer the
questions that follow. You only have 2 lives to win the game. This type of game
promotes fast reading (Figure 7).
Jelly
Fizz: Playing this game helps improve speaking skills through learning phrasal
verbs in an innovative way. It is available for pro users.
Mix
and match: A fun vocabulary game that helps improve reading skills in a new
way. Like the previous game, it is only available for pro users.
Writing
Fly
High: You have to fly a hot air balloon and the only way to keep it up in the
sky is by choosing the correct matching word. The higher the balloon, the
higher your score (Figure 8).
Space
Pursuit: There are sentences to complete by selecting the right choice with
only three lives to get through. You have to answer as fast as possible to
achieve a higher score (Figure 9).
Echo:
This is a fancy dictation game for the modern age. Learners have to listen
carefully and type the correct spelling of a word. They have 3 lives to get
through and only get 2 hints. They should answer as fast as possible to score
higher. This game helps improve both writing and listening skills (Figure 10).
After
finishing each game you’ll get a report card which provides you with the
correct responses and the justification (Figure 11).
3. Evaluation
This
app is a science-based learning platform that helps vocabulary retention and
builds long-term memory. It is a quite innovative app, with an appealing
interface that employs colorful layouts, which makes learning a new language
for the learners in this modern era a more enjoyable task. The use of eye-catching
infographics not only simplifies complex content but engages distracted
learners to a greater extent.
The
incorporation of timed games is another great feature of this application that
accelerates linguistic reflexes over time. It also makes use of the spacing
effect, through which learning is greater when studying is spread out over
time. Users are tested on the same lexical item multiple times over a long
period until the item in question is considered “mastered by you”. What is
more, it presents vocabulary in context and provides audio files to check the
correct pronunciation. In the spelling section, words are pronounced in both
the British and American accents, which is another educational benefit and
could also help with the listening skill.
The
rather hard task of effectively revising vocabulary is made easier through
handy flashcards. Needless to say, the on-the-go lessons are very convenient
for those with hectic lifestyles who want to make use of every minute possible
anywhere and anytime. That this application utilizes adaptive intelligence (the
intersection of human judgment and machine automation) is quite practical in
that by the provision of tailored, personalized learning, it helps the users
advance towards their language learning goals. This, combined with the spacing
effect, enhances and boosts vocabulary retention. The app sends the user
appropriate content, sometimes through push notifications, with words
categorized as Mastered, In Progress, or Pending. There are also quizzes which,
over a long time span, contribute to the consolidation of lexical knowledge
and, in turn, its better retention (Figure 12).
Despite
the merits this application has, there are some weaknesses that hinders it from
being the app for vocabulary learning. First and foremost, it would be even
more educational and inclusive had it included other classes of lexical items,
namely collocations, prepositions, and discourse markers. The app, moreover, is
slightly difficult to navigate through, specifically for those learners who are
not tech-savvy. The absence of a wider variety of games that can cater for
different learning styles is another shortage this application has. It would
also benefit from the possibility of user-curated content as teachers and
educators could use this feature to increase learners’ engagement and
motivation.
4.
Conclusion
Applying
microlearning to language acquisition through mobile applications enables users
to segment their mastering a language into small learning units and short-term
learning activities. Improve English: Word Games is developed to “help people
improve their English leveraging AI [Artificial Intelligence] and
gamification.” The idea of having one’s learning process chunked into several
more achievable steps seems to be more appealing to Learners. It also
facilitates what educators need to have their students accomplish in terms of
pace, time, convenience, and achievability. It is geared to low-intermediate,
intermediate, and high-intermediate learners of English, and considering its
fun, interactive interface, could be of great help for the younger demographic,
especially high school students. The concept of gamification-based learning
along with the scientific approach this app has adopted could ensure a highly
facilitative medium for such learners to learn English. Moreover, the
bite-sized lessons are convenient and time-saving for busy learners of English.
Although
it seems to be a great app for improving some aspects of vocabulary, it still
needs some additions and modifications to enhance the quality and experience of
vocabulary learning. As suggested above, adding other classifications of
vocabulary as well as a broader range of games which can meet the needs of
learners with different learning styles would boost its effectiveness. The app
could also benefit from streamlining its user interface and, in turn, appeal to
a wider user demographic.
With a high 4.7 score on Google Play and
thousands of five-star reviews, Improve English: Word Games offers a fun,
interactive way to its users to excel in English. Through its notification
based micro-learning platform, this app helps the busy, distracted learner of
today’s world to keep treading the path to proficiency in English. With this
app, its users are all a nudge away from mastering English vocabulary.
References
Godwin-Jones,
R. (2011). Emerging technologies mobile apps for language learning. Language
Learning & Technology,15, 2-11.
Motteram,
G. (2013). Introduction. In G. Motteram (Ed.), Innovations in learning
technologies for English language teaching (pp.5-13). London: The British
Council.
Prensky,
M. (2007). Digital game-based learning. New York: Paragon House.
Zhou,
L., Yu, J., Liao, C., & Shi, Y. (2017). Learning as adventure: An app
designed with gamification elements to facilitate language learning. In F-H.
Nah & C-H. Tan (Eds.),HCI in Business, Government and Organizations.
Interacting with Information Systems (Lecture Notes in Computer Science, vol.
102930, pp. 266-275). Cham: Springer.
Zhou,
Yu, Liaoand Shi, (2017) note that “the increasing spread of mobile technologies
provides educators and developers with more opportunities for creating a wider
range of education tools” (p.266)
Prensky
(2007) notes, there are twelve characteristics that make games engaging for a
large number of people. Games are a form of “fun” and play, which bring us
enjoyment and intense involvement. They also have rules and goals, which give
us structure and motivation. What seems to be another salient feature of games
is that they have outcomes and feedback, which, in turn, facilitate learning
Improve
English: Word Games is developed to “help people improve their English
leveraging AI [Artificial Intelligence] and gamification.” The idea of having
one’s learning process chunked into several more achievable steps seems to be
more appealing to Learners
Current
courses incorporated in this app are designed to improve vocabulary, English
idioms, phrasal verbs, homonyms/homophones, and common confusing English words,
all of which play a vital role in language learning